Theory of Fun for Game Design
By Raph Koster
First published 2004
It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.
- Published
- 2004
- Elsewhere
- Open Library
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