Beetle BaileySeason 11962 · 50 episodesEpisodes1Home Sweet SwampyBeetle and Sarge win ten-day leaves. But Sgt. Snorkle can't bear being away from Camp Swampy.2Hero's RewardThe army is playing war games and Beetle is picked to run messages between the regiments. Failing miserably, he manages to get everyone captured except Zero and himself.3Et Tu OttoSgt. Snorkle gets advice from the camp chaplain as how to get along better with his men. The chaplain tells him to be nicer and take an interest in their hobbies and help them with their work. The platoon thinks that Sgt. Snorkle has lost his mind and attack him to return him to his old self.4Psychological TestingVan Bellingham Cartwright Forbes arrives at Camp Swampy to take on the best men for the new psychological test. Beetle and Snorkle are picked.5A Tree is a Tree is a Tree?Sgt. Snorkle wants to make Camp Swampy look better so he sends away for a Japanese leechee tree. Zero is put in charge of planting it. He accidentally kills it and desperately needs a replacement before Sgt. Snorkle gets back.6Beetle's High HorpsTo bring Camp Swampy to the attention of The Pentagon, Gen. Halftrack decides to put a man on the moon. And Beetle Bailey is chosen to volunteer.7Labor ShortageSgt. Snorkle assigns everyone to KP duty so they get even by making his chili extra hot.8Don't Fiddle with the BrassSgt. Snorkle's platoon is selected to play a concert for a group of visiting officers. Unfortunately nobody in the platoon can play an instrument. They decide to play a record and just pretend to play. Will their plan work or will it backfire?9The Sergeant's MasterA mistaken order from the Pentagon promotes the Sarge's dog, Otto, to the rank of lieutenant.10The Bull of the BallBunny breaks her date with Beetle so she can go out with a dashing playboy in his Italian sports car. Cosmo advises Beetle to follow them to a masquerade ball. In a hastily thrown together costume, he puts a mounted stag's head on and an impromptu bull fight ensues on the dance floor.1160-Count 'em-60!A company of WACS is stationed at Camp Swampy. Sarge tries his hardest to get them to leave.12Grab Your SocksSarge's nightmares keep everyone awake before a super-important morning inspection.13The Blue RibbonSarge wants to enter Otto in the dog show. But only dogs of breeding are eligible.14Go Yeast, Young ManBeetle Bailey and Zero provide an unwelcome contribution to Sgt. Snorkle's birthday celebration for Gen. Halftrack by baking a cake and adding a tremendous amount of yeast.15We Love You, Sergeant SnorkleTo prevent Sgt. Snorkle from being transferred, Cosmo tries to get him broken to private...by hypnosis.16Is This Drip NecessaryThe plumbing in Gen. Halftrack's house goes haywire when Beetle takes charge.17A Christmas TaleIt's Christmas Eve, and Sgt. Snorkle dreams of "The Night Before Christmas"...with Gen. Halftrack and Pvt. Bailey as the stars.18For Officers OnlyBeetle and his pals want to go to the big dance. But it's for officers only, and Sarge is determined it'll stay that way.19Bye Bye Young LoversBeetle tries to elope with Bunny, but makes the mistake of letting Zero supply the getaway vehicle, Officer Clancy's horse.20A Pass Is a Pass Is a PassIt's the big football game between the Camp Swampy Swamprats and the Military Police Giants. With the MP's leading 167 to 0 and one minute to go, Beetle volunteers to make at least one score for Swampy in exchange for a weekend pass.21Leap No More My LadyThe General is receiving a visit from an old friend and his lady, but no one is aware of who the lady is.22Tatoo-Tootsie GoodbyeBeetle has to outdo Seymour Seymour, a well tattooed sailor who's got an eye for Bunny.23Welsh RabbitBeetle and Zero wage war on a rabbit entrenched in the General's garden. They use bazookas and decoy carrots to out, maneuver the animal.24Cosmo's NaughtBeetle, Zero and Cosmo take a fifty mile hike as part of the physical fitness program. Cosmo bets he can beat them to their destination.25Camp InvisibleWhile cleaning up for the big inspection, Zero grabs the wrong can of paint, special "invisible paint". As he works, Camp Swampy disappears.26'V' for VisitorsIt's visitors day at Camp Swampy and Bunny's dad is visiting the camp.27ShutterbuggedBeetle needs money for his two-week furlough. Cosmo suggests he enter a photo contest using Zero as a model in parachute shots.28Little Pooch LostBeetle and his buddies ruin Gen. Halftrack's dedication speech at the new missile site...when they try to find the Sarge's missing dog Otto.29Halftrack's NavySnorkle's platoon is taught underwater demolition. They are to clear away all obstructions from the harbor so Admiral Bilgewater can bring his ship in for an inspection visit.30Don't Give Up the SwampThe Navy is set to take over Camp Swampy...if the swamp is deep enough for a ship. Beetle's platoon has to make sure it isn't.31Hoss LaffsSarge picks Zero and Beetle to help him deliver the statue of General Ruff Rider to the big unveiling. But the ride to Swampy is a little too rough for the Ruff Rider.32The Red Carpet TreatmentCosmo will provide all the trimmings for Bunny's birthday, chauffeured car, dinner, a show...for $20. Somehow he winds up with a profit of over $19.33Lucky BeetleBeetle buys a good-luck magnet to help him through Friday the 13th. The magnet practically wrecks Camp Swampy.34Sweet SundayWhat starts as a pleasant Sunday drive for Beetle, Otto, Bunny, and Bunny's father turns into chaos involving littering, a speeding ticket, and an unexpected--and interrupted--marriage ceremony for Beetle and Bunny by a rural judge.35Operation ButlerBeetle goes on a quiz show and wins a butler for a day. His man is busy serving him when Gen. Halftrack brings a visiting senator to the barracks.36Bridge on the River 'Y'During war games, Beetle and his buddies are sent to blow up the bridge on the River Y...leaving Zero at headquarters with the remote control of the dynamite.37The Secret WeaponCamp Swampy receives a new secret weapon, but it looks a lot like the new organ intended for the post choir.38The DietSgt. Snorkle puts on so much weight, he forces himself to diet...and he insists everyone do the same. The men resort to night maneuvers to get dinner.39The HeirBeetle is sole heir to a ten million dollar estate, and Cosmo shows him how to spend the money.40Breaking the LeashBeetle and his pals are assigned to train the ferocious new Army dogs. To gain their confidence, they don dog costumes and get into the cage with them.41The SpySomebody stole Camp Swampy's "top secret". The offender will be shot.42The JinxWhen Beetle and his friends read a fortune cookie message saying to beware of beetles because they bring bad luck, his friends immediately jump to the conclusion that Beetle himself will be a jinx to them.43Courage EncouragerGen. Halftrack buys a new machine that makes the timid brave. Beetle tries it and starts giving the general orders.44Sgt. Snorkle's Longest DayThey try to sneak through the barbed wire, then a mine field. Sgt. Snorkle is getting so fat, he blows up like a balloon and takes off.45Everything's DuckySen. Trombone visits Camp Swampy and orders his favorite meal, duck. But the only duck in camp is Gen. Halftrack's pet.46The Play's the ThingBeetle plays a big love scene with sultry actress, Za Za Vavoom...and wrecks the set.47GeronimoGen. Halftracks has only a few days to train one of his platoons to parachute from 20 thousand feet.48Son of a Gun of a GunThe Camp Swampy ceremonial breaks loose, rolls into Gen. Halftrack's office with Beetle and Cosmo hanging on.49Zero's Dizzy Double DateKiller pulls a costume switch on Zero so he can get his date at the masquerade ball. But Beetle gives Zero a hand with some tricks of his own.50Dr. Jekyl and Beetle BaileyBeetle takes an overdose of an experimental pep pill. His new found strength almost ruins Sgt. Snorkle and Camp Swampy.