Critical Role AbridgedCampaign 3: Bells HellsSeason 1 · 2024 · 123 episodesEpisodes1The Draw of DestinyDisparate souls collide in the mountain spires of Jrusar when three different groups of adventurers meet during a battle against an unusual array of enemies...2Trial by FirelightThe three groups of adventurers slowly begin to form a cohesive unit as a tentative alliance is forged with the vigilant and mysterious Lord Eshteross...3The Trail and the TollWhile investigating a series of thefts at the behest of their potential patron, the group stumbles onto something much more dangerous than they anticipated, with lasting consequences...4On the Trail of a KillerDetermined to avenge a tragic loss, the group takes to the streets in search of answers, but their probing into Jrusar's secrets could have dangerous ramifications...5The Threat Between the WallsAfter stumbling into a literal den of thieves, the group picks up their quarry’s trail and seek the end of the thread they’ve pulled…6Growing Bonds and Teasing ThreadsThe group celebrates their success by getting to know each other better and looking into the background of Orym's contact in the city, but the past is following one of them closely...7Behind the CurtainAfter a performance goes slightly awry, the group begins investigating the strange disappearances that have all taken place in and around the Dreamscape Theater...8A Woodworker's QuandaryThe group gets to know a very unusual new friend who requests their help in a missing person's case while Dorian receives some unwelcome tidings from a beloved family member...9Thicker Grows the Meal and PlotThe group continues their search for Chetney's missing friend, even as their discoveries yield stranger and stranger reports about the man they're looking for...10Ghosts, Dates, and Darker FatesAfter a successful but interrupted burglary, the party splits in order to follow leads, go on a date, and investigate the machinations of the mysterious Nightmare King...11Chasing NightmaresThe group comes face to face with the terrifying entity known as the Nightmare King but the interaction leaves only questions to an increasingly perplexing puzzle...12Make It FashionThe group readies themselves for the ball while beginning to piece together a cryptic puzzle of criss-crossing threads of fate...13A Dance of DeceptionWith a heist somewhat planned the group attends the masquerade ball but have trouble keeping a low profile as various complications arise...14In Too DeepThe ball takes several unexpected twists and turns when dancing shifts to fighting and fighting shifts to fleeing...15The Tunnels BelowBells Hells awaken to the repercussions of their antics at the ball, but the unwanted attention of certain parties could be the key to unraveling some of Jrusar’s mysteries…16The Shade MotherWith a new alliance made, Bells Hells discover an unsettling entity within the mines beneath the city whose terrors are more potent than any of them bargained for...17Heart-to-HeartmoorWith a strange job to take and stranger mysteries to chase, Bells Hells prepares for their journey into the Oderan Wilds while opening up about their lives and their secrets...18A Hungry JungleWhile traveling to the Heartmoor Hamlet, Bells Hells find their night's rest interrupted by an enormous fey plant creature intent on devouring them whole...19Omens AboveNewly arrived in the Heartmoor Hamlet, Bells Hells seek answers to long-sought questions and prepare for the midnight museum heist...20Breaking and Entering...With the heist underway, Bells Hells explore the traps and trinkets of the Twilight Mirror Museum, finding unexpected dangers as they venture deeper into the vault...21Fight at the Museum...Bells Hells may have located their quarry, but the heist is far from over as they face down freshly formed formidable foes...22Promise and PotentialNow returned to Jrusar, Bells Hells meet with old and new allies to catch up on the city news and determine their next mission...23To The SkiesBells Hells finish their business in Jrusar and take to the skies on The Silver Sun skyship, where wonders and dangers lurk among the clouds…24The Hellcatch ValleyBells Hells’ fantastical flight takes them to the lawless town of Bassuras, where danger, deception, and delight lurk behind every corner…25A Taste of Tal'DoreiBells Hells explore Bassuras and the Paragon's Call stronghold while getting to know their new friend Dusk, whose past strangely intersects with one of their own...26Hidden TruthsBells Hells seek out allies and options in their evolving plan to infiltrate Paragon’s Call…27A Race for the PrizeBells Hells tend to their inner relationships before returning to the Seat of Disdain, but a surprising face in Paragon's Call rattles several members of the group...28The Deathwish RunBells Hells enter the deadly crawler race known as Deathwish, where survival is the only rule and winning is the only option...29Dark PortentsWith a mother-daughter reunion interrupted by deception, Bells Hells must decide who they can trust and how to navigate the tides of dangerous new knowledge...30Reunion & RevelationBells Hells entangle themselves further in dangerous Fey business as they ride across the treacherous Hellcatch Valley to find answers to a growing mystery…31Breaking PointBells Hells process their feelings as they work through moon mysteries, family conflict, and a shocking revelation about one of their own...32A Stage SetBells Hells tinker with former friendships and robotic inner workings before returning to Paragon's Call, this time as newly minted members...33Blood and DustSurrounded by chaos, Bells Hells act quickly to secure their quarry, but their attempted escape leads to an unexpected confrontation with a deadly foe...34What Dreams May ComeBells Hells grapple with a devastating loss, refusing to accept fate's machinations as they attempt to stay a step ahead of Paragon's Call...35Pyrrhic ReturnBells Hells sail the stormy skies as they return to Jrusar and reconnect with allies in a race to keep hope alive...36A Desperate CallBells Hells magically arrive in the city of Whitestone and meet a few legendary heroes in their search to save Laudna, but discover that her soul is not so easily retrieved...37From the BoughsBells Hells traverse a dark and corrupted Whitestone and face twisted traumatic shadows of the past in their effort to save Laudna's soul...38A Dark BalanceBells Hells return to safety from the treacherous shadow realm with renewed hope to save their lost friend...39The Momentum of MurderBells Hells must contend with the bureaucracy of being murder suspects before they can begin their turbulent travels to southern Marquet...40CompulsionsBells Hells reflect upon the latest and strangest moon developments as they near the Gloomed Jungles and prepare for a potential rendezvous with the Gorgynei lycans...41Call of the WildBells Hells travel deep into the Gloomed Jungles with the Gorgynei to seek a godly trial that may help Chetney's plight...42The City of Flowing LightBells Hells depart from their new allies and head to Yios, where they are quickly dazzled by the lake-top metropolis' glamor and gambling...43Axiom ShakenBells Hells seek out answers about the stolen texts from members of the Grim Verity, but the knowledge revealed could change everything they know about the gods of Exandria…44Bawdy Basement BelligerenceTrapped in the basement of a fugitive, Bells Hells turn to chaos in an effort to escape their hunters and learn more about who leads their adversaries...45Ominous LecturesBells Hells return to the Aydinlan Seminary to speak with two professors about the mysteries affecting their friends, but an unexpected guest complicates everything...46Night at the Ligament ManorBells Hells travel to the Fey Realm, where they meet Fearne's curious Nana Morri and learn more about Fearne's unconventional upbringing...47The Fey KeyBells Hells carefully traverse the shadowy side of the Fey Realm and dodge numerous dangers in their attempt to destroy the first Malleus Key…48An Exit Most FraughtBells Hells need to leave the Fey Realm behind, but the threats on their scent are extremely unkind...49The Aurora GrowsBells Hells travel the aurora-filled skies of the Hellcatch Valley, concocting plans and gathering allies as the days tick down to the apogee solstice...50Red Moon RisingWith the apogee solstice imminent, Bells Hells begin their infiltration of the Tishtan ruins, where they encounter new faces in the fight against the Ruby Vanguard...51The Apogee SolsticeBells Hells race against time and lifelong plotting as they attempt to stop the Ruby Vanguard from releasing the god-eater Predathos and potentially dooming the world...52Far From The OthersWith the magic of the apogee solstice having split the party across Exandria, half of Bells Hells must contend with the dangers and surprising connections of Northern Wildemount...53RipplesThe Team Wildemount half of Bells Hells arrive in Uthodurn, where they get a wider sense of how magic is responding to the events of the apogee solstice...54Treacherous ToysBells Hells' Team Wildemount tangles with the pasts of some of their own through enigmatic dreams and illuminating confrontations...55Hope Within HistoryBells Hells' Team Wildemount meets with the King and Queen of Uthodurn, where insight on Ludinus Da'leth reveals a new focus and destination for the group...56By Goat or By BoatBells Hells' Team Wildemount travel through the cursed Savalirwood as they attempt to locate the ruins of the corrupted city Molaesmyr...57The Sorrow of MolaesmyrBells Hells’ Team Wildemount venture deeper into the haunted ruins of Molaesmyr and search for the tower that once belonged to the imperious mage Ludinus Da’leth…58Escape From The PastBells Hells' Team Wildemount are assailed by the corrupted creatures of Molaesmyr as they attempt to flee with the secrets they've obtained from the ruins...59Somewhere Out ThereOrym, Ashton, and Laudna find themselves in an unfamiliar land, meeting unfamiliar people, as they attempt to piece together why they were separated from their friends and where exactly they are in the world...60Faith or FamineTeam Issylra makes their way towards civilization, where a small town's troubles with an overbearing temple offers a new perspective on how helpful the gods can be...61Crisis of FaithTeam Issylra battles agents of the Dawnfather as they attempt to release the temple's unwanted and autocratic rule over the town of Hearthdell...62A Long Walk of ReflectionTeam Issylra trek towards the mountains of the Demithore Valley in search of a teleport spell while taking time to bond as friends and as a team...63A Haunted PastTeam Issylra must battle a strange shadow entity in order to find a way home, but plans stall when a shocking revelation rocks the group to its core...64ReunitedThough split across the continents of Exandria and separated by the constraints of weird magic, both teams of Bells Hells converge in Jrusar to finally reconvene with their companions...65A Path of VengeanceBells Hells settle into their reunion, comparing notes between experiences and dealing with the consequences of past actions...66Aid of the TempestBells Hells arrive in Orym's hometown of Zephrah and learn of a possible solution to Keyleth's lingering wounds, but acquiring the key ingredient is a dangerous endeavor...67Bloody FlowersBells Hells search for a way to cure Keyleth and confront the demonic denizens that have made the cursed Grey Valley their homebase...68For The TempestBells Hells race to return to Zephrah with faith that their gains in the Grey Valley will save Keyleth and return hope to their fight...69NiceBells Hells take some time to enjoy Zephrah before resuming their search for answers and aid in their fight against Ludinus and the Ruby Vanguard...70Embattled in BassurasBells Hells return to Bassuras, seeking their friend Imahara Joe's assistance, but they quickly discover that Joe needs their aid first... and fast...71Mist and WhimsyBells Hells travel to the fog shrouded islands of the Shattered Teeth and meet several of the unusual denizens of the chaotic land...72Phantasmal ParleyBells Hells engage with a cursed pirate ship filled with ghosts, seeking passage across the waters of the Shattered Teeth, but a parley is not easily granted...73Kindling the SpiritsBells Hells continue their journey through the fog-shrouded ocean of the Shattered Teeth with the skeletal crew of the Crimson Abyss, where surprising requests lead to surprising results...74Roots Between WorldsBells Hells explore the island of Kalutha and prepare themselves to take counsel from the fated wisdom of the Great Tree of Atrophy...75An Ancient FlameBells Hells delve into the claustrophobic caverns of Athos Peak, seeking the resting place of an ember of the great fire primordial Emperor Rau'shan...76A Gathering of HeroesBells Hells return to Whitestone in search of allies and refuge, taking time to reflect on the weight of their choices and the path ahead...77The Promise and the PriceBells Hells' resident witches delve into the hidden horrors of Whitestone Castle and a choice is made regarding the shard of Rau'shan...78FracturesBells Hells face interparty turmoil as they grapple with the consequences of choices made and broken trust at a crucial crossroads...79To Hurt Is to HealBells Hells find respite in the Fey Realm while they seek ways to mend their broken trust and rebuild their friendships...80A Test of TrustBells Hells put their trust in each other to the test as they tackle Nana Morri's final task for them among tangled and lost ruins within the Fey Realm...81The Eve of the Red MoonBells Hells ponder fey bargains and prepare for their dangerous race through Ruby Vanguard territory...82Rush for the Bloody BridgeWith their Fey Realm tasks complete, Bells Hells turn their attention to the ruddy moon and the foes that block the bridge…83RuidusBells Hells take their first steps on Ruidus and begin their investigation of the mysterious ruddy moon…84Red Rural RevelationsBells Hells are introduced to a village on Ruidus and learn about the way of life on the moon…85Intense InterrogationsBells Hells question their captured enemies, but their search for information is interrupted by the pursuing hunt from another foe...86Doorways to Darker DepthsBells Hells stumble upon a secret entrance to Exandria from Ruidus, but this lucky portal leads to a place just as dangerous as the one waiting for them in the sky...87Arrival at KrevirisBells Hells reach the city of Kreviris, where they explore the surface details of the Ruidian capital…88Seeking SeditionWhile seeking contact with the Volition rebellion, Bells Hells find themselves cornered with no way out of their underground hideaway as enemies close in...89Divisive PortentsBells Hells join the Volition rebellion, where they learn about the inner workings of Kreviris and its leaders known as the Weave Mind...90Mission ImprobableBells Hells split the party in order to take on two different missions to prove themselves to the Volition, but as the stakes rise, so does the danger...91True HeroismChaos reigns as Bells Hells attempt to find each other and leave Kreviris, but an old enemy complicates their attempted escape...92Broken RoadsRattled and reeling, Bells Hells prepare to leave Ruidus and return to Exandria, where tensions are escalating and pressure is building…93Bittersweet ReunionsThe Crown Keepers endure a battle for their lives and the very heart of their team, with dire consequences for every move...94Where The Red Fearne GlowsBells Hells begin their hunt for Ludinus' whereabouts and how to slow his plot, but not before an old foe arrives to test one of their own to the brink…95Gathering of NeedsBells Hells take time to focus inwards on their grief and their healing, but inner demons threaten the harmony of their bond...96Shadows New and OldBells Hells work to fortify their bonds and friendship in the face of darkness before engaging in a whirlwind of travel stops on the way to Aeor...97Ancient SinsBells Hells encounter Aeorian terrors as they explore the ruined city and seek out the wrinkle in Ludinus' plans...98The Nox EngineLive at the Greek Theatre! Bells Hells battle the creeping terror of an unleashed demon, but their own darkest thoughts may prove to be the real enemy...99Downfall (1)In the midst of a lull in the Calamity, a group of powerful individuals embark on a divine mission to the flying city of Aeor...100Downfall (2)The Divine continue their infiltration of Aeor, looking deeper into the city's flaws and virtues as they seek out the center of its hubris...101Downfall (3A)All of the Divine planning and improvising comes to a head in the final battle within Aeor's underbelly...102Downfall (3B)All of the Divine planning and improvising comes to a head in the final battle within Aeor's underbelly...103ReconciliationBells Hells contemplate the revelations of the Occultus Thalamus while one of their own is brought low by darkness and desire...104CagesBells Hells seek a way to cut Delilah's puppet strings once and for all...105The Cradle's ConvocationBells Hells meet with the Exandrian Accord in Vasselheim, where plans begin to form and connections begin to solidify...106Collecting LegendsBells Hells take center stage in the Platinum Sanctuary, where they must prove themselves as worthy potential heroes to the Exandrian Accord...107Unseelie InterruptedBells Hells return to the Fey Realm in an attempt to tangle an upcoming meeting between Ludinus and the Unseelie Court...108Under the Arch Heart's EyeBells Hells endure rocky combat and fey wiles within a temple of the Arch Heart, but come face to face with a surprising eavesdropper with plans of their own..109LoomingBells Hells learn just how resilient the Fey can be when it comes to matters of the mind and seek answers from Fearne's estranged, strange father...110A Test of FateBells Hells make haste to the Raven's Crest temple in Vasselheim by invitation from the Matron of Ravens, but the welcome they receive puts them all on the edge...111In the Shadow of WarBells Hells reel from their recent conversations with the divine and seek out calmer heads and resolute monoliths within the city of Vasselheim...112The Nein HellsBells Hells meet their new allies on the road to Kreviris and learn just what makes this team so mighty...113The Assembling of LegendsBells Hells introduce the Mighty Nein to the moon before flashing backwards to the reunion of Exandria's most legendary heroes...114Assault on the Malleus KeyWith allies in tow and an army at their backs, Vox Machina begin their assault on the Malleus Fortress...115Fight for the Bloody BridgeVox Machina assail the Malleus Key, intent on rescuing the trapped Vax’ildan as enemies attack from all sides...116To the Arx CreonumBells Hells and the Mighty Nein wait in the shadows of the moon city before launching an explosive attack on the Weavemind's stronghold...117The Weave MindThe Mighty Nein steal their way through the Arx Creonum to confront the psychic minds that control the Ruidian populace...118Race to the Ruidian CoreBells Hells delve into the fungal network of Ruidus, seeking Ludinus, Liliana, and the Hallowed Cage...119The Hallowed CageBells Hells face Ludinus Da'leth, attempting to stop his infiltration of Predathos' glass prison...120Predathos AwakenedWith one of their own absorbed and threats from all directions, Bells Hells bring the fight to Predathos itself...121The Red EndBells Hells face Predathos and its terrifying second form as they attempt to bring a god-eater to heel...122A New Age Begins (1)Bells Hells return to Exandria with a proposal for the gods and their own visions for the future to come...123A New Age Begins (2)Bells Hells return to Exandria with a proposal for the gods and their own visions for the future to come...